Scope: Jan 2022 - Feb  2022                                                                                         
Role: UX/UI Designer           
Type: High-fi prototype for a kid cooking game application 
Tools: Figma, Illustrator
Objective
To design an application to help parents teach their kids to learn how to cook and eat healthy food. ​

PROBLEM
Parents want to teach their kids to learn how to cook and eat healthy but they don't know where to start and sometime teaching kids who to cook can be difficult because it involves heat and knives. ​
USER RESEARCH SUMMARY​
I conducted interviews and created empathy maps to understand the users I’m ​designing for and their needs. A primary user group identified through research ​was the parents who want to teach their children to eat healthy and cook healthy food from young age so when they grow up, they can live a healthy lifestyle.​This user group confirmed initial assumptions about the healthy and mossiarisi learning enthusiast, The recipes need to be easy to make and child proof, The application will also provide the substitute lists for ingredients so it will be more flexible. ​
PAIN POINTS
1. Difficulty
Some recipe can be more difficult to cook and catch users off guard.​
2. Accessibility​
Some recipe requires specific ingredients which is difficult to find.​
3. Safety concern for children​
Cooking is an activity that involves fire and knife, it's a little bit scary to let children use them.​
high-fidelity Prototype
UNIQUENESS FEATURES
LEVEL OF DIFFICULTIES
There are 4 different level of difficulties of the recipes
SAVE YOUR MEMORIES
After completed the recipe, snap and share a picture of your dish with your friends and save on "MY COOKBOOK".
USER PERSONA
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